![]() ![]() On release, Famitsu magazine scored the Famicom version of the game a 23 out of 40. The reviewers gave the game 4 1⁄ 2 out of 5 stars. The game was reviewed in 1989 in Dragon #142 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. Once all are defeated, the player gets in his spaceship and flies off into the distance. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. He needs to find a telephone to call the breakdown service and get the spaceship fixed. ![]() There is a general storyline behind the Amiga and NES versions of the game in which the player is an inter-galactic salesman whose spaceship has broken down. Subsequent releases include Shufflepuck Revolution (an OS X version, now discontinued) and Shufflepuck (from the same developer). In some versions, during gameplay there is a cheat option, which gives the player the option of winning or losing the game, winning or losing the tournament or gaining or losing five points. ![]() He does not play in the main championship. DC3 serves as a training partner, who can be customised to be as easy or as difficult as the player wishes. He has no weaknesses and only the best players will be able to beat him. A tough, street-hardened biker dude who plays a mean game. When defeated, she reveals a little bit of her cleavage. One of two different sound effects accompanies each serve, indicating whether the puck will move in the same or opposite direction. When it is her turn to serve the puck, she uses telekinesis to float it out to the center of the table and drift it to one side before sending it toward the player.
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